MX Vs ATV: Supercross for Xbox 360 Reviews

First of all, I would like to say that I am a hardcore fan of this franchise. I ride dirt bikes in real life, and when I am injured or have downtime, I love playing the mx vs atv series. Out of all the games in my library, this franchise is my most played (right ahead of halo). Each game has its quirks, and THQ did an excellent job on Reflex and Alive (my favorite game in the series, despite what some people say).

Mx vs atv Alive had the best physics system and controls for any mx game ever. It was a little bit too easy on the hardest difficulty, so I spent most of my time racing a 125 against the 450’s on all time difficulty and it was great fun. The only negatives with that game was a lack of promised supercross content and funky rider models (they looked to be 6’5″ and say on the bike like there was a broom up their ass). All Nordic had to do was integrate a supercross series with excellent track design and call it a day.

Well, the tracks are great. However they screwed with the controls and in air physics, and not in a positive way. They totally butchered the in air physics and preload system. The return to an mx unleashed type of up down preload ruins the game. If they patched it to have Alive’s seat bounce method, you would be able to whip and scrub. As it is, in order to preload fully off of a jump that you could potentially do an epic whip off of, you have to slam the right stick up, which throws the rider forward and makes it impossible to whip effectively.

In addition, there is no gyro affect in the air, so even doing a small, simple scrub results in a sideways landing. The air controls are far too touchy on the initial turn in for the whip, and then too sluggish on the return. It’s a shame, because alive had the best physics out of any dirt bike game ever, and instead of simply making some awesome supercross tracks (which Nordic did, the tracks are great) and leaving the physics alone, they completely changed how the game plays.

Gone are the days of being able to style around the track with a reliable preload (pulling down for minor seat bounce and clicking the stick in that position for extra loft) and instead it is replaced with a goofy arcade preload matches with more sim handling and it simply doesn’t work.

A return to the old seat bounce would make whips doable as holding the stick down off the face results in a boner air style take off that can then be manipulated into a great whip. Hopefully a patch is incoming to return an Alive style seat bounce, otherwise I cannot see myself playing this game for countless hours as I did in previous iterations. My favorite franchise just took a major step back and it is quite sad.

Aside from those negatives (and they almost ruin the game for me) the game is great. The AI is more aggressive, faster and put up an excellent fight. If I was able to scrub and whip around the track like in Alive, this game would be a solid 10 for me (graphics could be better, but the subject matter and fun factor is most important to me).

As the game stands, it’s still a 6.5/10, and if Nordic patched the controls and tweaked the in air physics, I would be soooo happy.

 

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