The new Cyberpunk patch notes are thematically delivered by a Night City news station, so you can read about all the bugs in style


Patch 1.2

Cyberpunk 2077 has solely gotten a handful of patches, and it nonetheless wants loads of fixing.

Patch 1.2 is right here, but it surely’s being delivered in a quirky role-playing format! CD Projekt Red is getting a bit bizarre this time round, providing notes in-character in the form of Night City (N54) news, with developer commentary. If you’re simply searching for uncooked patch notes and need to keep away from all the convoluted bits, we bought you lined. Check them out under, all of which are delivered in an accompanying video format.

So what are the gists? NPCs, particularly police, are being adjusted to forestall bizarre spawning points, and recon drones will make police really feel extra thematic as a complete and the world look much less lifeless. Driving can be overhauled, and you can now alter steering sensitivity with an in-game possibility. You can additionally use a new unstuck function to rock autos out of glitchy areas (appears kinda stopgap, however hey!).

You can additionally extra simply alter keyboard controls, most notably dodging on double-tapping, which can be turned off. You have to offer it to CD Projekt Red for attempting, however for a lot of, it is too little, too late.

Patch 1.2 Development Insight [CD Projekt Red]

Cyberpunk 2077 Patch 1.2 translated patch notes:

This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players’ backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We’ve also added a recon “drone” unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator

Analyzing suggestions on our driving mannequin recommended a lot of gamers had been having points with the pace of the steering. Most complaints got here from gamers utilizing keyboards on PC or had been on platforms with decrease body charges, and centered round how arduous it was to maintain vehicles off the sidewalks and such. We have added a Steering Sensitivity slider to the Options menu.

This permits the steering pace for all autos and all enter units to be slowed down, with out affecting the most flip radius. When experiencing decrease body charges, our vehicles had been more durable to regulate. We traced this to some code that wasn’t dealing with excessive adjustments in body charge correctly. The steering pace is now very constant from 20 to 60+ FPS. Last, we checked out a bunch of tweaks to particular person vehicles and adjusted a few of them that had been too twitchy in low body charges, together with the participant’s Archer Hella.” — Séamus, Senior Vehicle Programmer

There are cases where our vehicles can get beached or high centered on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right.” — Séamus, Senior Vehicle Programmer

“Dodge on double-tapping a motion key can be turned off in the Controls settings. The Dodge motion can nonetheless be carried out by double-tapping the Crouch(toggle) motion key (default C).

It ought to now be extra possible to maneuver WASD bindings round the keyboard. There nonetheless stay a few bindings that have to be addressed, however these must be mounted in upcoming patches.” — Wojtek, Tools Programmer






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