Naughty Dog reportedly working on PS5 remake of The Last of Us, as Sony shifts focus to big-budget blockbusters


Sony continues to flip away from area of interest releases

According to a report from Bloomberg’s Jason Schreier, Naughty Dog is at work on a PS5 remake of its depressing 2013 third-person journey The Last of Us.

The supposed challenge is referenced by Bloomberg as half of a bigger report on PlayStation’s rising focus on blockbuster video video games, noting the designers, artists, and different builders inside the PlayStation household who’re rising uncomfortable with the company’s aggressive push towards mega-budget mega-sellers over all different initiatives.

This unrest has reportedly led to the disbandment of a Sony growth division recognized as the “Visual Art Service Group”. This San Diego workforce – who’ve been working on many PlayStation releases in recent times – had been tasked with creating The Last of Us remake for Sony’s PS5 {hardware}, earlier than Sony bosses handed off the challenge to unique TLOU developer Naughty Dog. As its sources, Bloomberg cites eight former members of the Visual Arts Service Group – who felt mismanaged, ignored, and undervalued – as its supply. Neither Sony nor the group’s founder wished to remark on the matter.

Bloomberg’s report goes on to recommend that Sony Bend – the studio behind open-world survival title Days Gone – lately had its proposal for Days Gone 2 turned down. Following this, a number of members of the workforce have been sectioned off to work alongside Naughty Dog on the Uncharted franchise. This motion led to some of Sony Bend’s lead builders to go away the studio, involved that Bend would quickly be absorbed into Naughty Dog in its entirety.

For credence to the above story, one solely want take a look at Sony Japan Studio, which has lately gone by means of a “restructure” so as to focus its key efforts solely on Studio ASOBI – makers of PS5 title Astro’s Playroom. The restructure has led to a slew of long-time Sony alumni taking their go away of the corporate, together with top-tier members of the Demon’s Souls, Bloodborne, and Gravity Rush groups. Sony has allegedly informed builders that it has no additional curiosity in creating smaller titles which are possible to solely discover cult or localized success.

All of the above information is bitterly ironic given how Sony primarily revolutionized gaming with the launch of PlayStation. Offering all kinds of thrilling, diversified, and even experimental titles. PlayStation made gaming “cool” once more and would see the recruitment armies of new online game followers, many of whom hadn’t owned a console in years. To hear tales that Sony is placing all of its chips within the basket of only a few franchises, many of which can possible tread the trail of “over-the-shoulder dude adventure”, is a disappointing flip of occasions, however maybe inevitable in our trendy, blockbuster-obsessed world of mainstream leisure.

Sony’s obsession with blockbusters is stirring unrest within PlayStation [Bloomberg]






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