Exclusive Hands-On with the First 5 Hours of the Full Game – IGN First

[Editor’s Note: This preview is based on IGN’s world-exclusive hands-on with the first five hours of Resident Evil Village, which we played at Capcom’s headquarters in Osaka, Japan. Our impressions are based mainly on the PS5 version, along with a short hands-on with the PS4 version running on a PS4 Pro.]

Our hands-on with Resident Evil Village begins out quietly. As Ethan Winters, the protagonist of Resident Evil 7 Biohazard and nonetheless our hero in Village, we stroll by way of a snowy panorama in the center of the evening. The perspective is first-person once more. Looking at Ethan’s shadow in the darkish, the solely factor you possibly can hear are his footsteps cracking on the snow. But wait… there’s a noise. Is it the bushes swaying in the wind? Or may there be some wild animal close by? It’s too darkish to see. Then you discover a lifeless crow – and it’s nonetheless bleeding. Something should have killed it.

No out-of-the-blue motion or story-heavy cutscenes. Just strolling by way of the snow on a lonely evening. Nothing has occurred but, however it’s already eerie and full of pressure. The environmental storytelling expertly units the scene.

Before lengthy, we arrived at an open level that appears out over the village, with the atmospheric Castle Dimitrescu in the background. The snowy path had served as an introduction to the village, and as the view unfolded earlier than me, I used to be reminded of the second you exit the collapse The Legend of Zelda: Breath of the Wild and stare upon Hyrule from the Grand Plateau for the first time. Reaching the village felt like an immediate basic online game second I might not quickly overlook.

Welcome to a (Resident Evil) Village of Horror

Navigating by way of the village feels simply as seamless as getting there. Resident Evil Village just isn’t an open world, however its maze-like design is seamlessly related. You can stroll all the technique to Castle Dimitrescu with none loading screens alongside the approach, though conventional Resident Evil puzzles forestall it from being a easy journey the first time you attempt to get there.

Once I began exploring some of the village’s homes, I used to be impressed by the stage of element Capcom has put in the environments on each the PS4 Pro and the PS5 variations that we acquired to play. Especially on the PS5, the detailed texture on objects contribute to a further layer of actuality. A rain-soaked cardboard field, damaged plates, greens dropped on the flooring, soup that appears completely disgusting, torn couches and cushions. The homes are full of life that has not too long ago been extinguished.

Not lengthy after that, now outfitted with a knife and handgun, I used to be caught up in an exhilarating motion scene. While Village is a direct sequel to Resident Evil 7, its mechanics borrow so much of concepts from Resident Evil 4. You can throw enemies off stability by capturing them in the leg, which provides you the likelihood to complete them off with your knife. You may block assaults, and when you get the timing proper, Ethan will kick the enemy away after blocking.

I used to be not in a position to flawlessly execute these strikes proper off the bat. As the creatures referred to as lycans (that are roughly equal to the zombies in earlier video games) charged at me at full pace, and dodged my assaults with fast actions to the aspect, I took a beating. When I handed the controller to IGN Japan’s FPS skilled Hiroshi, he instantly opened up far and elegantly landed some headshots. Providing a big selection of assault choices, Village will be performed with totally different methods relying on the participant.

My technique, for instance, was working for my life. There had been too many lycans, and with restricted ammo, going after every one of them didn’t seem to be a smart resolution. I by some means made it right into a home and blocked the entrance by throwing a shelf in entrance of the door – one other mechanic Village borrows from Resident Evil 4. It felt like a wise transfer.

Of course, the subsequent second a lycan pried open the door, and proceeded to throw me to the flooring. Being bitten by a lycan from a first-person angle was fairly a sight to behold, however now was not the time to be impressed. I needed to get out of there. After creating far, it was time to check out the new crafting system by mixing Herbs with Chem Fluid to make some a lot wanted First-Aid Med to heal my wounds. If crafting just isn’t your factor, don’t fear, although, because it’s not way more advanced than mixing totally different Herbs was in earlier entries, though it’s essential remember that you gained’t be capable of heal with Herbs alone.

As Ethan splashed the therapeutic liquid on his fingers, I abruptly realized that simply moments in the past I had been impressed by how quietly the recreation had began out, and now I used to be already capturing, slicing, and working like my life trusted it. Like a real horror recreation, Village actually appears to know easy methods to shift between silence and motion, and it does it so seamlessly you by no means know what to anticipate subsequent.

Once the lycans lastly left me alone, it was time to seek for clues about Rosemary, Ethan’s daughter, who has been kidnapped to this village. From right here, the gameplay grew to become extra puzzle-centric. From becoming disc-like key objects referred to as Crests right into a wall to acquiring lockpicks, Village’s early puzzles really feel like several basic Resident Evil recreation.


However, what makes the puzzles on this part extra fascinating is that you simply’ll should work together with the villagers with a view to remedy them. Ethan earns respect from the villagers by serving to out a woman and her injured father. This permits him right into a home you couldn’t enter earlier than, which can finally result in the subsequent merchandise wanted to advance.

The village is dotted with small secrets and techniques. Look up and also you may discover a chook cage to shoot down. Keep a watch out for shining diamonds hidden on sculptures and on partitions that you may get hold of to promote, and examine each nook of the village to seek out all the goat collectables, that are reminiscent of Mr. Raccoon from different titles in the sequence. There had been lots of instructions I may head in, and if I hadn’t been suggested by the Capcom workers to move in the direction of Castle Dimitrescu, I may have fortunately spent extra of my play time exploring the village.

Lady Dimitrescu Is Watching You

After some fascinating (learn: horrific) detours, I lastly made it inside the citadel. With the Internet’s favourite 9’6” (290 cm) Lady Dimitrescu and her three bloodthirsty daughters as the fundamental menace, my time at the citadel was assured to be full of blood and ache. Ethan is brutally tortured by the 4 dominant ladies in a cutscene the second he enters the citadel, which makes the premise of a comparatively weak man hunted by a lot stronger ladies greater than clear. The sight of Lady Dimitrescu leaning in to slurp hungrily on Ethan’s bleeding wrist was as scary because it was breathtaking to look at.

The citadel’s inside is designed like an intricate maze, and Ethan by some means has to seek out his approach by way of. But wherever you go, Lady Dimitrescu or one of her daughters is all the time close by, patrolling the premises in actual time. Lady Dimitrescu lets out a chic snort every time she notices Ethan, and seeing her slowly stroll in the direction of you leaves a long-lasting impression. Her towering peak isn’t only a visible factor both, as you even have to think about her lengthy attain when evading assaults, and when you’re backed right into a nook, her measurement makes it tough to discover a approach out. There’s additionally a bit wherein it’s a must to discover a technique to open a door whereas Lady Dimitrescu is making an attempt to get her claws into your pores and skin. The participant must lure her out of the approach with a view to safely advance, which performs out like a standard cat-and-mouse-game. I like how Capcom has discovered methods to make Lady Dimitrescu’s peak a lot greater than only a visible spectacle.

Even when she’s not close by, you’ll nonetheless be reminded of Lady Dimitrescu’s overwhelming presence by way of objects that may be present in the citadel, starting from her costume on a model to a life-size portrait. Yes, Lady Dimitrescu is unquestionably watching you.

Before even pondering of discovering a technique to face Lady Dimitrescu, you’ll should deal with her three daughters. While not as tall as the towering countess herself, her daughters are way more agile and elusive as they generally fade out of view, creating a completely totally different fright. The daughters every act alone, and attempt to suck Ethan’s blood at each alternative they get. But when you uncover a selected weak point all of them have in widespread, it’s time to strike again. Interestingly, whereas they do all share the identical weak point, the diverse conditions wherein you struggle every daughter lead to mini boss battles that every one play out in a different way. This design philosophy jogged my memory of a Zelda dungeon that has the participant remedy totally different puzzles with the identical merchandise.

These mini boss fights play out fully in actual time. While I’ll have to stay imprecise to keep away from spoilers, witnessing the finish of every of the daughters is an impressively dynamic efficiency, particularly the first time.


Just like in the village, the puzzles in Castle Dimitrescu are about as basic Resi as they get. While these are positively not revolutionary, I respect that even with sensible visuals and extra cinematic presentation, Capcom stays true to the sequence’ old-school recreation roots. In the PS5 Maiden demo, discovering a hoop inside a wine glass, eradicating the ring’s eye-shaped stone and attaching that to a sculpture to open a door was willfully nonsensical. Castle Dimitrescu’s puzzles in the ultimate recreation share that very same absurd logic, and I’m completely satisfied for that. While I perceive that some may think about this an old style method, it’s nice to see a triple-A title in 2021 that is aware of it’s a videogame.

Similar to Metroidvania video games, regularly having access to new areas of the citadel with every puzzle solved felt satisfying. While the citadel felt like a maze at first, I used to be now studying easy methods to orientate myself. For only one space in a much bigger recreation, Castle Dimitrescu is surprisingly expansive, and getting misplaced all the time felt extra enjoyable than irritating.

While not too tough, the wide range of puzzles in every space of the citadel all the time saved me busy. From deciphering poems to capturing hidden targets, it by no means felt like I needed to repeat the identical factor. Some puzzles had me briefly stumped, however by no means lengthy sufficient to get on my nerves, and finally discovering the reply to advance to the subsequent problem was a rewarding expertise.

Evading particular enemies whereas fixing puzzles jogged my memory of the Baker household in Resident Evil 7. However, with Village’s way more over-the-top setting and actually larger-than-life characters, I by no means had the feeling that I used to be merely repeating that have.

And in addition to, Castle Dimitrescu has extra to supply than simply Lady Dimitrescu and her daughters. Certain elements of this space, equivalent to the underground wine cellar and the rooftops, have you ever struggle in opposition to a big quantity of enemies, leading to an action-packed expertise that felt nearer to Resident Evil 4 than 7. Quickly switching weapons, smashing bins noisily to seek out objects and making an attempt totally different fight choices all contributed to a welcome layer of diverse motion.

As I used to be combating my approach by way of the wine cellar, I began to get used to blocking and mixing leg pictures with knife assaults. The lycans felt much less scary than earlier than. However, as soon as I ascended to the citadel rooftops, I needed to adapt my playstyle to the flying enemies that charged at me violently. I wanted extra ammo for my shotgun, and of course a sniper rifle wouldn’t damage.

Luckily, new weapons and upgrades are hidden in the citadel, and weapon service provider Duke has his personal room on the first flooring (don’t ask me why!). Throughout your quest in Castle Dimitrescu, you’ll be coming again to Duke to purchase ammo and improve your weapons many times. This gameplay loop is once more reminiscent of Resident Evil 4, however Duke’s flamboyant character design brings a completely totally different but oddly acquainted vibe.

Duke is a big of a person who’s all the time sitting. He appears creepily weird, but by some means endearing at the identical time. Whenever I got here again to his room after being relentlessly hounded by Lady D and her daughters, seeing his jolly face introduced a way of aid.

After changing into an web meme, Lady Dimitrescu has turn out to be Village’s fundamental matter of dialog, however Duke reveals that Village’s character design goes a lot additional than only one memorable character. With Resident Evil 4’s weapon service provider being one of the most iconic NPCs in the sequence, Capcom may have simply gotten away with merely designing an identical character, however the crew has clearly gone above and past.

Back in 2005, Resident Evil 4 set a typical for the trendy third-person shooter, and have become a basis for the sequence’ extra action-oriented future. But for some followers, the quirky characters and action-packed gameplay was a step away from the survival horror expertise that they had come to like.

What makes Castle Dimitrescu so exceptional is that it manages, at the very least to date, to ship Resident Evil 4’s motion and Resident Evil 7’s dedication to survival horror in a single package deal. One second you might be working helplessly from an enormous mistress, the subsequent second you’re blasting away with your shotgun at a large number of smaller enemies.

We spent near 4 hours inside Castle Dimitrescu after an hour in the village, which is just one chapter in a a lot bigger recreation. If the relaxation is as numerous and sturdy as Castle Dimitrescu, Village has the potential to turn out to be a favourite for Resident Evil followers of all stripes.

Resident Evil Village is ready to launch on May 7. For these apprehensive about the last-gen model, you should definitely take a look at our PS4 Pro gameplay footage. If you possibly can’t wait to get your blood drained by Lady Dimitrescu, don’t miss our characteristic on the towering villain, and likewise you should definitely take a look at our reveal of the recreation’s map and Mother Miranda artwork. Look ahead to extra unique Resident Evil Village content material all through April as half of IGN First.

Esra Krabbe is an editor at IGN Japan. He’s completely satisfied his actual life just isn’t as ill-fated as Ethan’s.




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