Cyberpunk 2077 Maker CD Projekt Has No Plans to ‘Shelve’ Game, Committed to Fixing So It Can Sell ‘For Years’

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Video video games maker CD Projekt has no plans to shelve Cyberpunk 2077 and is dedicated to fixing glitches to make its flagship recreation a long-term success after a troubled rollout, joint chief govt Adam Kicinski instructed Reuters.

Kicinski mentioned CD Projekt was in contact with Sony, which pulled Cyberpunk 2077 from its PlayStation Store solely every week after its debut in December amid complaints of glitches within the online game.

The role-playing recreation, billed as an “open-world, action-adventure story set in … a megalopolis obsessed with power, glamour and body modification” and that includes Hollywood star Keanu Reeves, was delayed 3 times earlier than its debut.

“I don’t see an option to shelve Cyberpunk 2077. We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come,” Kicinski mentioned.

CD Projekt launched a patch for Cyberpunk 2077 final month, and Kicinski mentioned the brand new 1.2 patch was a step in direction of the sport’s return to the PlayStation retailer and that the Polish video games maker had “friendly relations” with Sony.

Cyberpunk 2077 had been CD Projekt’s most-anticipated recreation since 2015’s The Witcher: Wild Hunt.

Last month the corporate additionally unexpectedly cancelled plans to develop a standalone multi-player model of Cyberpunk 2077.

Kicinski mentioned that the format is extra dangerous for the corporate, which has to date centered on single-player video games.

In one other setback, CD Projekt was hit by a cyber assault in February. Kicinski mentioned the corporate didn’t lose any information within the assault, which was brought on by a gap in an exterior software program, and it led to solely a 2-3 week delay to its growth work.

Kicinski, who has labored at CD Projekt because it was based almost three a long time in the past, mentioned the corporate is searching for acquisition alternatives because it embarks on a “fundamental” change to have the option to develop two high-budget video games in parallel from subsequent 12 months. Acquisitions wouldn’t be geared toward boosting monetary outcomes and wouldn’t be restricted to any geographical areas, he mentioned.

He additionally mentioned that since hostile takeovers can’t be totally dominated out within the gaming business, the corporate took steps just a few years in the past to cut back the danger of changing into a takeover goal, together with capping a shareholder’s voting rights to 20 p.c.

CD Projekt faces class motion lawsuits within the United States following the troubled Cyberpunk debut, and Kicinski mentioned the corporate is represented by Cooley LLP regulation agency.

In a type of instances, CD Projekt mentioned on Friday that authorized claims in opposition to the corporate within the United States concerning the phrases of distribution offers with Valve Corp. had now been withdrawn. Video video games maker CD Projekt has no plans to shelve Cyberpunk 2077 and is dedicated to fixing glitches to make its flagship recreation a long-term success after a troubled rollout, joint chief govt Adam Kicinski instructed Reuters.

Kicinski mentioned CD Projekt was in contact with Sony, which pulled Cyberpunk 2077 from its PlayStation Store solely every week after its debut in December amid complaints of glitches within the online game.

The role-playing recreation, billed as an “open-world, action-adventure story set in … a megalopolis obsessed with power, glamour and body modification” and that includes Hollywood star Keanu Reeves, was delayed 3 times earlier than its debut.

“I don’t see an option to shelve Cyberpunk 2077. We are convinced that we can bring the game to such a state that we can be proud of it and therefore successfully sell it for years to come,” Kicinski mentioned.

© Thomson Reuters 2021


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