Bad Apple Wars for PlayStation Vita Reviews

This is an otome game, which is a visual novel with a romantic theme and starring a female protagonist. It’s also heavily influenced by the anime Angel Beats, in which teens that have died tragically early deal with a bizarre afterlife patterned after a high school. The good apples are souls that try to obey the hellish rules of the school to graduate and move on, while the bad apples are rebels who try to defy this fate and seek to escape the school whole.

What’s nice about this game is that the love interests are split up between the good and bad sides, giving you a better look at the story than many otome games. You see all sides of NEVEAH academy, and in the routes I played, there is substantial additions to the story with the different interests. The art is striking too, very colorful and with great, lanky character designs. All are fashionable too, my favorite being the samurai-loving side character who is dressed in perfect 80s prep (which looks wonderful!)

The plot is fun, and the characters are very lively. Unusual for a visual novel, there are a ton of well fleshed out side characters, much more than many otome games. The story despite being derivative was nice, too, and I enjoyed it much.

So then why a 6?

The problem is that it feels a bit slapdash and lacking in the presentation. There are minor characters who play a decent role in the plot, like the sleepy sounding girl Akki, but get no picture at all despite being fully voiced, and voiced well. The actual art assets beyond the stylish presentation are simple even by otomate standards, with only a few different poses, and not much in the way of cgi or effects. It feels a bit bare bones at times, compared to Code: Realize or Malice x Collar.

Some people dislike the odd font they use for lettering in the game, but I didn’t mind it.

The biggest issue though, is the fault of the localizers. There’s a mechanic where you touch your love interest in order to hear his inmost thoughts, which are spoken…but in Japanese, with no subtitles! This has no effect on gameplay, but considering these moments happen at critical points in the storylines, it would be nice to know what they are saying.

So on the whole, it’s a decent Otome game with some nice points, but it really needed a little more work on the presentation to shine. It’s comparable to Period: Cube, but falls short of the best otome games on the Vita.

 

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